TMNT: The Cowabunga Collection is getting a major new update

Konami has released the first major update for TMNT: The Cowabunga Collection that brings several improvements and fixes to the 13-game bundle.

Increased online functionality is the main feature of the update, with Teenage Mutant Ninja Turtles 4: Turtles in Time for Super Nintendo gaining full multiplayer functionality. Konami also announced that TMNT 3: The Manhattan Project will be getting an online mode in a future update.

This update includes different customizable lobby sizes for the two arcade games and an automatic frame delay option to adjust input lag based on the number of players. Also added Arcade stick support on both PlayStation and Xbox.

Check out the full patch notes below:

  • Home Menu icon changed to cover. (Switch)
  • PS4 arcade controller is now supported. PS4 joystick support is now implemented (PS5)
  • Xbox arcade stick is now supported. Xbox joystick support is now implemented (XB1/XSX)
  • When creating an online lobby, the player can now set the size of the lobby for the two arcade games. The host can limit it to 2, 3 or 4 players
  • When creating an online lobby, the player can now set the frame delay to “Auto”. When this is set, the input delay is adjusted according to the number of players
  • A new enhancement has been added to SNES and Super Famicom TMNT: Tournament Fighters. Ultimate-Attacks can now be activated in Story ON/OFF mode
  • A new enhancement has been added to Super Famicom TMNT: Tournament Fighters. “Group Mode” can now be toggled ON/OFF. (Only available in the Japanese version)
  • A new improvement has been added to Arcade US/JP Teenage Mutant Ninja Turtles. The number of lives per coin can be adjusted from 1-5
  • A new improvement has been added to Arcade US Turtles in Time. The number of lives per coin can be adjusted from 1-8
  • A new improvement has been added to Arcade US/JP Teenage Mutant Ninja Turtles. Difficulty can be adjusted
  • A new improvement has been added to Arcade US Turtles in Time. Difficulty can be adjusted
  • A new improvement has been added to Arcade US Turtles in Time. Game Loop can now be enabled/disabled
  • While ON, the game will restart from the beginning after units
  • Added new button action to “Arcade US/JP TMNT”, “Arcade US Turtles in Time”, “SNES/Super Famicom Turtles in Time” and “Genesis/MegaDrive Hyperstone Heist”
  • Players can now assign a button to “Special”. This button presses ‘Attack’ and ‘Jump’ together to make it easier to perform special attacks
  • A new color enhancement has been added to all Game Boy games. Added GBC ON/OFF function
  • A new “Color Palette” option has been added to the Pause Menu for all Game Boy games
  • In addition to other filters, players can choose between 4 color palettes, 1. Black and White, 2. Game Boy Green, 3. Game Boy Pocket Green, 4. Game Boy Light Blue
  • Adjusted sound for various games and the Main Menu
  • Additional pages for NES Tournament Fighters and GEN Tournament Fighters have been added to the Strategy Guide
  • Additional page for GEN Tournament Fighters and GEN Hyperstone Heist added to Strategy Guide.
    Visual settings are saved per game

Fixed issues:

  • The German translation of “Punch repeatedly” for strategy guide page 11 has been fixed
  • In the music player, the cassette icon for TMNT arcade now shows the correct icon
  • On page 5 of the Strategy Guide (SNES Turtles in Time), the Turtle Tip 3 screenshot has been replaced
  • In SNES Turtles in Time, Stage Select enhancements now work even after changing the settings in Options
  • In Hyperstone Heist, Stage Select improvements now work when selecting 2 players
  • Improved easy menu navigation for TMNT III Manhattan Project (NES) /TMNT 2 Manhattan Project (Famicom) now works
  • Extra credit boosts in SNES Tournament Fighters now work
  • The SNES Turtles in Time manual in the museum now includes the missing page 18-19

In their 7/10 review of the base game, IGN said, “TMNT: The Cowabunga Collection is a treasure trove of Turtle games, but our online experience was barely functional when matchmaking. Couch co-op is much better, but some may Notice an increased input lag compared to the originals. All told, this is still a great collection for fans.”

Ryan Dinsdale is IGN’s freelance and acting UK news editor. He’ll be talking about The Witcher all day.

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