Diablo 4’s open world allows you to stray from its main mission

Diablo 4’s open world offers a branching story that allows players to tackle its main sections in any order they wish and even branch out from the main quest and pursue side activities. This latest update comes from fantasy game director Joe Shely and Diablo general manager Rod Fergusson at Blizzard, who discuss how Diablo 4 implements its renowned open-world game design and system.

“One of the concerns about putting ‘open world’ on a big neon sign and flashing it is that people have this concept of Breath of the Wild, oh it’s completely organic and I can go anywhere and do everything,” says Fergusson, speaking. at IGN. “This is not our story. Our story allows for non-linearity, but there is a story – we wanted to have a beginning, middle and end.” He explains that after going through the prologue, players will have the option to choose which order to tackle.

“You can’t really stop the story for a while, that’s what’s great about the open world,” Ferguson continues, “there’s a lot of side quests, a lot of things you can do that aren’t on the golden path.” However, he emphasizes that “every centimeter [of the world] it’s built for combat… Anywhere in the open world, you could stop, a monster could attack you, and you could fight there.”

Shely replies with a laugh, adding that “Actually, at one point it was too dense, so we dialed it back a little bit. We wanted everyone to have exciting and interesting things.” He explains that “we actually had so much stuff that it was hard to fit it on a mountain,” so the team ensured that the roads would allow players to quickly get to their desired locations, but still “have the opportunity to get out of the path and see interesting things.”

Diablo 4’s “fame” system also plays into this. Ferguson explains that as players explore more than one zone, they can find hidden caches, complete flanks, and clear strongholds – all of which will yield bonus benefits. As an example of these benefits, he says players can earn skill points for future character progression, allowing alternate characters to start the game with enough skill points already available.

You can watch the full video below, courtesy of IGN:

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Other such snippets revealed how Diablo 4’s combat hinges on tactical decisions made by players and Diablo 4’s level 100 boss guarding the end-game world tier systems. While we wait for more news on Diablo 4’s release date and the expected release of public invitations for the final Diablo 4 beta, we’ve got everything you need to know about the Diablo 4 playable classes at launch. If you’re desperate for loot in the meantime, check out the best games like Diablo on PC for some possible alternatives.

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